JversityLive CS Cohorts

Specialization

System Design

System design is where everything else in this program — databases, caching, distributed systems, cloud infrastructure — comes together into a single skill: designing a system that works correctly under real-world scale and failure, and being able to explain and defend those design decisions out loud. This is also, deliberately, the most heavily interviewed skill at every major tech company, so this module is built around both the engineering substance and the framework for communicating it under interview conditions.

Topic Map

Everything in this module, at a glance

In Depth

Every topic, explained — with real-world industry context

01

Scalability Fundamentals

Scalability is the question "what happens when this gets 10x or 100x more traffic?" — the starting point of every system design discussion.

Basics

  • Vertical scaling (bigger machine) vs. horizontal scaling (more machines)
  • Load balancers — distributing requests across servers
  • Stateless vs. stateful services & why statelessness scales more easily
  • Back-of-the-envelope capacity estimation

Intermediate

  • Layer 4 (transport) vs. Layer 7 (application) load balancing
  • Horizontal partitioning & sharding a dataset
  • Auto-scaling based on real traffic patterns
  • Identifying the actual bottleneck before scaling blindly

Advanced

  • Consistent hashing — scaling a sharded/cached system without a full reshuffle
  • Designing for graceful degradation under extreme load
  • Multi-region scaling & the trade-offs it introduces
  • Estimating cost, not just capacity, at scale

Real-World Industry Use Case

Scalability is explicitly assessed in system design interviews by whether a design survives a 10x or 100x increase in load — it is the single question every interviewer eventually asks, no matter what system you're designing.

02

Caching & Performance at Scale

Caching is the highest-leverage performance tool in system design — but every cache introduces the hard problem of knowing when data has gone stale.

Basics

  • What to cache, and what should never be cached
  • Cache-aside — the most common caching pattern
  • In-memory caches (Redis/Memcached) as a shared layer
  • CDN & edge caching for static content

Intermediate

  • Write-through vs. write-behind caching strategies
  • Cache invalidation strategies — the genuinely hard part
  • Cache eviction policies (LRU, LFU, TTL)
  • Multi-layer caching (browser → CDN → application → database)

Advanced

  • Cache stampede & thundering herd problems under load
  • Designing cache consistency across multiple regions
  • Deciding when caching introduces dangerous staleness for a specific feature
  • Measuring cache hit ratio & tuning for it

Real-World Industry Use Case

Knowing cache-aside, write-through, and write-behind — and specifically when caching helps versus when it introduces dangerous staleness — is called out as one of the ten core technical concepts every system design interview evaluates in 2026.

03

Data & Messaging at Scale

At scale, the question is never just "SQL or NoSQL" — it's which specific engine fits this exact workload, and how services communicate without being tightly coupled together.

Basics

  • Choosing relational (PostgreSQL/MySQL) vs. non-relational (MongoDB/Cassandra/DynamoDB) for a given problem
  • Synchronous vs. asynchronous communication between services
  • What a message queue solves that a direct API call doesn't
  • Basic pub/sub — one event, multiple consumers

Intermediate

  • Kafka — high-throughput event streaming
  • SQS — simple, managed job queues
  • Database replication for read scaling & durability
  • Designing an API contract between two independent services

Advanced

  • Event-driven architecture across an entire system
  • CQRS — separating read and write models for scale
  • Exactly-once vs. at-least-once message delivery guarantees
  • Designing a system that tolerates a downstream service being fully down

Real-World Industry Use Case

The real 2026 system design question isn't "which database" in the abstract — it's knowing when to reach for Kafka (high-throughput event streaming) versus SQS (simple job queues) versus Pub/Sub (fan-out to multiple consumers) for a specific piece of a system.

04

Reliability & Consistency

A system that's fast but wrong, or fast but falls over the moment one server dies, isn't actually a good design — reliability and consistency are what make a system trustworthy.

Basics

  • The CAP theorem, applied to real design decisions (not just theory)
  • Replication — keeping copies of data for durability & availability
  • Single points of failure & how to remove them
  • Health checks & automatic failover

Intermediate

  • Consistency models — strong vs. eventual consistency, and choosing deliberately
  • Designing for partial failure — one component down, not the whole system
  • Idempotency — designing operations that are safe to retry
  • Circuit breakers — stopping a failing dependency from taking down everything

Advanced

  • Distributed consensus (Raft/Paxos) at a conceptual level
  • Designing rollback & recovery paths for a failed deployment
  • Monitoring, on-call burden & operational maturity as design inputs
  • Trading off consistency for availability deliberately, and explaining why

Real-World Industry Use Case

In 2026, interviewers explicitly grade whether you reason about failure modes, monitoring, and rollback paths — a candidate who finishes a 45-minute design interview without ever mentioning what happens when something fails is leaving real points on the table.

05

High-Level Design (HLD)

High-level design is the skill of taking a vague prompt — "design Twitter" — and producing a coherent architecture: what components exist, how data flows, and what trade-offs were made and why.

Basics

  • The HLD framework — clarify requirements, estimate scale, design components
  • Drawing a clean architecture/block diagram
  • Identifying the 2-3 components that actually matter for a given prompt
  • Functional vs. non-functional requirements

Intermediate

  • Capacity estimation — traffic, storage & bandwidth math
  • Choosing components (load balancer, cache, queue, database) for a specific system
  • Communicating trade-offs out loud, not just silently choosing one
  • Designing for the stated scale, not an imagined infinite scale

Advanced

  • Designing for 10x/100x growth from day one without over-engineering
  • Incorporating cost as an explicit design constraint
  • Presenting a design under interview time pressure, structured & confident
  • Handling a senior-level follow-up: "now the traffic just 10x'd — what changes?"

Real-World Industry Use Case

This is exactly the skill tested by prompts like "Design Instagram," "Design a rate limiter," or "Design a batch inference API for a GPU cluster" — open-ended by design, specifically to see how you reason under ambiguity, not to test memorized answers.

06

Low-Level Design (LLD) & Design Patterns

Where HLD is the system-wide architecture, LLD is the class-level design — the object-oriented structure, interfaces, and patterns that make the implementation itself maintainable.

Basics

  • Core OOP principles — encapsulation, inheritance, polymorphism, abstraction
  • SOLID principles, explained with real code examples
  • Class diagrams — modeling entities & their relationships
  • Interfaces & designing for extension

Intermediate

  • Common design patterns — Factory, Singleton, Strategy, Observer
  • Designing a clean API contract between classes/modules
  • Composition over inheritance in practice
  • Refactoring a tangled class structure into something testable

Advanced

  • Designing a full LLD for a real system (e.g. a parking lot, an elevator system)
  • Applying design patterns judiciously — recognizing over-engineering
  • Balancing flexibility against simplicity in a real codebase
  • LLD interview practice — designing classes live, under time pressure

Real-World Industry Use Case

LLD interviews — "design a class structure for a parking lot" or "design an elevator system" — specifically test whether you can turn a real-world problem into clean, extensible object-oriented code, which is precisely the daily skill behind writing maintainable production software.

07

Real-World Case Studies

Everything in this module comes together by actually designing real, well-known systems end to end — the single best way to build genuine system design intuition.

Foundational Case Studies

  • Design a URL shortener
  • Design a rate limiter
  • Design a key-value store
  • Design a notification system

Intermediate Case Studies

  • Design a social media feed (Instagram/Twitter-style)
  • Design a chat/messaging system
  • Design a ride-sharing dispatch system
  • Design a distributed job scheduler

Advanced Case Studies

  • Design a video streaming platform (Netflix/YouTube-style)
  • Design a search engine's indexing pipeline
  • Design a payment processing system
  • Design a batch inference API for a GPU cluster

Real-World Industry Use Case

Working through named, realistic prompts like these — not abstract theory — is exactly how every major system design interview guide in 2026 recommends preparing, because it forces you to actually apply scalability, caching, data, and reliability decisions together instead of in isolation.

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